RULES AND REGULATIONS
START TIME & DEMONSTRATION
1. Registration Opens at 11AM | Cards are in the air at 12:30PM.
1. Late registration is open until the end of level 10. You will receive a full stack and it will not be blinded off.
2. To late register you must contact me via email or text or you will not be able to attend. (No unannounced walk-ins are allowed to late register). A detailed registration and late registration process can be read below.
1. After Level 10 an optional add-on is allowed for 20,000 chips
Lunch Break will begin at the end of the Level 6. Lunch break will last 45 minutes.
Dinner Break will begin at the end of the 8:30-9:30PM. Dinner will last 20 minutes.
The house will attempt to maintain a pleasant environment for all players, but is not responsible for the conduct of any player. We have established a code of conduct, and may deny play to anyone who violates it. Any player which has been disqualified will not have the entry fee refunded. The following is not permitted:
1. Collusion with any other player or any type or form of cheating.
2. Verbally or physically threatening anyone.
3. Intoxicated players will be asked to leave.
4. Creating a disturbance by arguing, shouting, or making excessive noise.
5. Throwing, tearing, bending, or crumbly playing cards.
6. Destroying or defacing property.
7. Talking about the hand that you’re not part of.
8. Stealing or taking any chips which are not yours.
1. The following actions are improper, and grounds for warning, suspending, or barring a violator:
2. Making statements or taking action that could unfairly influence the course of play. No players should interfere with another players play.
3. Showing cards to non-players or eliminated players.
4. Deliberately acting out of turn.
5. Deliberately splashing chips into the pot.
6. Agreeing to check a hand out when a third player is all-in.
7. Reading a hand for another player at showdown before it has been placed face-up on the table.
8. Revealing the contents of a live hand in a multi-handed pit before the betting is complete.
9. Needlessly stalling the action of a game.
10. Deliberately discarding hands away from the muck.
11. Stacking chips in a manner that interferes with dealing or viewing cards.
12. Any player, dealer who sees an incorrect amount of chips put into the pot, or an error about to be made in awarding a pot, has an ethical obligation to point out the error. Please help us keep mistakes of this nature to a minimum.
13. Taking cards out of the muck
1. The proper time to draw attention to error or irregularity is when it occurs or is first noticed.
2. A ruling may be made regarding a pot if it has been requested before the next deal starts. Otherwise, the result of a deal must stand. The first riffle of the shuffle marks the start for a deal.
3. If a pot has been incorrectly awarded and mingled with chips that were not in the pot, but the time limit for a ruling request given in previous rule has been complied with, the house may determine how much was in the pot by reconstructing the betting, and then transfer that amount to the proper player.
THE TOURNAMENT DIRECTOR
1. The tournament director is responsible for all tables, seating, dealer decisions and food plus beverages.
2. The Tournament Director is responsible for the handling of the poker clock and placement of a player timer. Although this task may be delegated to any dealer/player at his discretion.
3. In the case of disputes and riles interpretations, the Tournament Director will have final authority. If the dispute directly involves the Tournament Director, a third-party will be appointed to resolve the dispute.
4. All disputes will be made with the integrity to the players and the game involved. The fairest decision will be made upon review.
1. The House will decide when to start or close any game.
2. Cash is not permitted on the table.
3. Only one person may play the hand.
4. No one is allow to play another's player's chips with the exception of the dealer when the player is absent from the table and must post an ante/blind. Then the hand will be folded if the player is not present. Table action never stops until a schedule break.
5. Players must keep cards in full view. This means above table-level and not past the edge of the table. The cards should not be covered by the hands in a manner to completely conceal them.
6. Any player is entitled to a clear view of an opponent's chips. Higher domination chips should be easily visible and in front of smaller domination chips.
7. Looking through the discards is not allowed.
8. After a deal ends, dealers are asked to not show what card would have been dealt.
9. The blinds will increase to a predetermine schedule via a Poker Clock. The schedule for the actual game played can be found on our website.
10. No players are to ask what the player has if he or she folds.
11. Once a player is knocked out of the tournament they are required to report to the tournament director so they can report their tournament finish.
12. Tournament will be played until there is a determined winner. Only the house can suspend play. If you can't finish your play your chip stack will be blinded off to all players at that table.
13. No deals or chops are permitted for any Ugly Tuna events.
The following circumstances cause a misdeal, provided attention is called to the error before one player has acted on their hand. Once action occurs, a misdeal can no longer be declared. If a misdeal hand happens all the money is return to each player and the cards are re-dealt. The follow incidents can cause a misdealt hand:
Please note: if a card is exposed this is not a miss deal, that card become the first burn card. The players' card that was exposed will be dealt to him last. This miss dealt card will become the turn card.
1. One or more boxed cards (Improperly faced cards) are found.
2. One or more extra cards have been dealt in the starting hands of a game.
3. An incorrect number of cards have been dealt to a player, except the top card may be dealt if it goes to the player in proper sequence.
4. Any card that has been dealt out of the proper sequence (except an exposed card may be replaced by the burn card).
5. The first card was dealt to the wrong position.
6. Cards have been dealt to an empty seat or player not entitle to a hand.
7. A player has been dealt out who is entitles to a hand. This player must be present at the table or have posted the ante and/or blind.
Your hand is declared dead if:
1. You fold or announce that you are folding when facing a bet or raise.
2. You throw your hand away in a forward motion (Even if not facing a bet)
3. The hand does not contain the proper number of cards for that particular game.
4. Cards thrown into another player's hand are dead, whether they are face-up or face down.
5. Cards throw into the muck are considered dead.
6. If you expose your hand to any player. (Even if your heads-up with another player).
7. Your hand will be folded, if you step away from your hand to go to the restroom or for a smoke. If you’re required to post blind, the dealer or another player will post it for you then your hand will be folded until you return.
1. If it is discovered that the button was placed incorrectly on the previous hand, the button and blinds will be corrected for the new hand in a manner that gives every player one chance for each position on the round (if possible)
2. If a card with a different color back appears during the hand, all action is voided and all chips in the pot are returned to respective bettors. If a card with a different color back is discovered in the stub, all action is voided.
3. If two cards of the same rank and suit are found, all action is voided, and all chips in the pot are returned to the players who wagered them and the decks will be reconciled.
4. If you play a hand without looking at all of your cards, you assume the liability of having an irregular card or hand.
5. One or more cards missing from the deck does not invalidate the result of a hand.
6. Before the first round of betting, if a dealer deals one additional card, it is returned to the deck and used as the burn card.
7. If the dealer prematurely deal any cards before the betting is complete, those cards will not play, even if a player who has not acted decides to fold.
BETTING AND RAISING
1. Blind bets are set to a predetermine schedule. Schedule will change when the Poker Clock currently has expired.
2. Starting bets must meet the Big Blind value.
3. Raises must start at least the double the previous blind or raise.
4. Check then raise is permitted.
5. Unlimited raising is allowed.
6. A verbal statement denotes your action and is binding. If in turn you verbally declare a fold, check, bet, call, or raise, you are forced to take that action.
7. String raises are frowned upon and are not allowed. A string raise is where someone says "I see your bet and…" or "I call and…." If you are going to raise you must announce the amount of the raise and state that you are going to "raise". If a player announces a string bet the player can only call the bet.
8. A wager is not binding until the chips are actually released into the pot, unless the player has made a verbal statement of action.
9. Rapping the table with your hand will be considered a check.
10. Deliberately acting out of turn will not be tolerated. A player who checks out of turn must call the actual bet that is made in turn and cannot raise or fold. An action or verbal declaration out of turn may be ruled binding if there is no bet, call, or raise by an intervening player acting after the infraction.
11. If a player bets or raises out of turn and the player whose turn it is happens to be positioned immediately before the out of turn player checks, the player acting out of turn must also check.
12. To retain the right to act, a player must stop the action by calling "time" before the second person before him has acted or the table agrees to call time.
13. All wagers and calls of an improperly low amount must be brought up to proper size if the error is discovered before the betting round has been completed.
14. All raises must be equal the Big Blind value or greater than the size of the previous bet or raise on that betting subsequently raise an all-in bet that is less than the full size of the last bet or raise.
15. In house has the right to place a maximum time limit for taking action on your hand (Approximately One and Half Minutes). The clock may be put on some by the dealer if a player requests it. If the clock is put on you when you’re facing a bet, your will have one additional minute to act on your hand, you will have a ten second warning , after your hand is dead if you have not acted.
ALL-IN PROCESS / SIDE POTS
1. A person can go 'ALL-IN' at any point during a game providing it is their turn to act.
2. If a person does not have enough chips to post a blind they are consider being "ALL-IN" at the beginning of the hand.
3. Once the player has determined they are all-in, all players which called the all-in bet are in for the lowest chip count. If second player calls all-in then a side pot will be created. So if player A, has 50 units and is 'ALL IN' and player B, has 10 units and is 'ALL IN' the bet is 10 units. Player A will then removed 40 units from his initial bet to create one pot. All other players will not create another pot which all players are able to win except player B.
4. Once two or more players are 'ALL IN' and no other player calls the bet, then the process is to turn over your cards and the rest of the hand will be played out until the showdown.
1. Players must show all cards in the hand face-up on the table to win the pot.
2. The cards speak for themselves. The dealer assists in the reading hands, but players are responsible for holding onto their cards until the winner is declared. Although verbal declarations as to the contents of a hand are not blinding, deliberately miscalling a hand with the intent of causing another player to discard a winning hand is unethical and may result in forfeiture of the pot.
3. All losing hands will be killed by the dealer before a pot is awarded.
4. If a player other than the pot winner ask to see a hand that has been folded, that hand is dead and cannot be shown.
5. If you show your cards to anyone during or after a deal to any player at the table the entire table has the right to see those exposed cards.
6. If everyone checks on the final betting round, the player who acted first is the first to show the hand. If there is wager on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand.
1. A hand ties when the best five cards are the same. For an example, two players have a pair of kings and the board has the next highest single cards, there is a straight on the board and the remaining players have weaker hands, etc.
2. If two or more hands tie the chips will be broken up evenly.
3. An off chip will be broken down to the smallest unit used in the game. If it cannot be, it will be given to the player with lower chip stack.
1. A kicker is used in the event of two or more players having the same hand with four or less cards. If both players would have had the same hand with five cards it would be considered a tie. For example, two players have a pair of Kings the board has a Queen but one player has an Ace in his hand. The player with the Ace would win as the other players high card is the Queen on the board.
1. Antes have been introduced to speed up the length of the tournament.
2 Executive Game uses Big Blind Ante Structure.
1. Blinds are set to a predetermine schedule. Please view the blind schedule for all Big and Small blind posting.
COLORING UP CHIPS
1. During tournament breaks the tournament director will remove lower domination chips out of the tournament in exchange for higher domination chips.
2. The Director may even color up your chips while you are playing but only when you are not involved in a hand.
3. Chip Values are set to a predetermine value.
4. We don’t chip race during our events. Lower domination chips will be rounded up to the next largest chip domination.
1. After every three levels there is a 15 minute break. No player can ask for a break during play. Breaks are set to a predetermine schedule.
2. Once the break period is over, the next round will begin sharply. If you have not returned to your seat your chips will be blinded off as normal.
3. During these breaks you can use the restroom, smoke or get something to eat.
4. The tournament director will use this time to color up your current chips. This will eliminate small domination chips out of the tournament.
5. If you break during a non-schedule break, the game will still continue at your current table. You will be forced to post your small or big blind bet. Then the dealer will deal your two pocket cards and then your hand will be folded.
EATING AND MOVEMENT OF PLAYERS
1. All players' seats will randomly selected by a computer after the demonstration period has begun. The process will be done in front of all players.
2. A computer software will be in charge of all seating and movements of a player. As players are eliminated the computer will remove you out of the tournament and post your tournament finish. The computer will then have a randomly determined player(s) move from one table to another table and seat. This process will continue until 10 players are remaining to fulfill the final table.
3. If the computer selects a player to be moved, the tournament director will let you know that you are to be moved. If you are in the middle of a current hand, you continue play until your fold your hand or the shown down has concluded. Then the tournament director will supply your with a chip tray to move your chips. Then when you come to the new table you will play the next available hand.
4. If you have just moved to a new table and you are required to post a blind bet, you must do so.
5. The house reserves the right to require that any two players not to play at the same table.
6. Once the final table has been reached all players will draw a card the dealer button.